TheGhostNJ Realm of Thrones Campaign Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

berserker

looter

lannistercrossbow

stormguard

ravager

dornishsunbolt

nightswatch

dothrakihorse

dornishskirmisher

valeknight

ironborn

hodor

houseguard

ironspear

lumberjack

steppehorse

slinger

giant

unsullied

essosoutrider

ninja

wildlinghorse

bladebow

baratheonguard

bobbyb

childoftheforest

serduncan

goldencompany

themountain

theviper

maekar

baelor

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Coastal Only Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Mercenary Only Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 4 custom items

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75
adoptByClan Adopt a randomly selected Hero, filtered by Clan

Viewer selects hero by clan

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
adoptByFaction Adopt a randomly selected Hero, filtered by Faction
Can do "!adoptByFaction list" for a list of factions

Viewer selects hero by faction

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
adoptByName Adopt a randomly selected Hero, filtered by Hero Name

Viewer selects hero by name

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
adoptNew Adopt a newly created Hero

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
adoptRandom Adopt a randomly selected Hero

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

attribute Add one Attribute Point of your choosing for 100,000 gold

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 100000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle Shows battle info

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount Buy a randomly tiered mount for your Hero.
capital name a capital city?

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Ship, Home

Join Config: Max Heroes=50, Price=0⦷, Allow Join Players Clan?=True

Create Config: Price=500000⦷, Renown=50,

Rename Config: Price=25000⦷

Buy Noble Title Config: Price=50000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

Ship: Light/Medium/HeavyPrice=50000⦷

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Equipment tier, Custom item storage

diplomacy war (250,000 gold), peace (100,000), army (100,000), policy (50000), NAP (100,000), Alliance (150,000), CTW (50,000)

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 21 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

equipcustom equip a custom item from your inventory to available slot

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family view and manage your family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

fight

Usage: @username

Gold: +20000 to the challenger on a duel kill, +20000 to a hero who kills their challenger

Duel Mark: +5% per stack (up to 10 stacks)

focus Focus 1 (30,000), Focus 2 (50,000), Focus 3 (75,000), Focus 4 (100,000), Focus 5 (150,000)

Tier costs: 1=30000⦷, 2=50000⦷, 3=75000⦷, 4=100000⦷, 5=150000⦷

Skills: Athletics, Roguery, Two Handed, Bow, Tactics, Polearm, One Handed, Charm, Steward, Crossbow, Throwing, Riding, Smithing, Scouting, Trade, Leadership, Medicine, Engineering, Mariner, Boatswain, Shipmaster

follow

Usage:

- (empty) - follow the streamer

- @username - follow another summoned BLT hero

- off / unfollow - stop following

formation use to set formation of your choice

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

givegold Give gold to another player
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

guard

Usage:

- (empty) - retinue guards the hero

- off / unguard - stop guarding

heal Heals your hero over time. Only works in battle, when your hero is summoned.
healghost
heir Designate a hero as heir (can also designate by name) to inherit some of your gold and custom items.

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=0⦷, Only on created heroes?=True

Marriage Config: Price=25000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income shows your income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=40, Max Player Kingdom Clans=40, Max BLT Kingdom Clans=40, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=0⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=0⦷

Mercenary: Price=0⦷, Player Kingdom Price=0⦷,

Rebel Config: Price=0⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=6000000⦷, Minimum Clan Tier=2, Minimum Fiefs Amount=2

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

logs logs with relevant info

Usage: !logs hero/clan (clan)/kingdom (kingdom)/fief (fief)

managefief manage your fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party defend [all] — force-engage besiegers of a fortification; patrols if no siege

!party raid [all] — raid a village (fort = raid bound villages)

!party garrison [all] — enter and stay in a friendly fortification

!party guard/patrol [all] — smart-guard a friendly fortification

Smart-guard logic (guard/patrol): (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; any extra parties will patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

guard/patrol [settlement] — smart-guard a named friendly settlement (or auto-pick)

defend [settlement] — force-engage besiegers of a friendly settlement; patrols if no siege

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 25000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=1000⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=20000⦷, 6=25000⦷

reinforce reinforce your settlements with militia and elitemilitia. Clan leaders and kings only.

Enabled: Yes

Militia cost per unit: 10000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 20000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

Kingdom leaders allowed to reinforce kingdom settlements.

rejuvenate

Age: 1

Price: 10000

retinue

Max secondary retinue: 5

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=150000⦷, 6=200000⦷

Allowed: Same culture only, Basic troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

smitharmor Smith a custom armor item
smithshield Smith a custom shield
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer transfer a settlement to another player

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade upgrade your stuff

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

vassal

Channel Point Rewards

View Table
Command Description Settings
Add Attribute Points Adds 1 Attribute Point to the Attribute of Your Choosing but also costs 50,000 gold. When prompted, type the attribute name.

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 50000⦷

Add Gold to Your Hero Add 100,000 gold to your hero, once per stream in addition to your daily gold.

Amount: 100000⦷

Buy Mount (HORSE UNITS ONLY) Buy a mount (if you are a horse unit only) for 500,000 gold instead of 700,000 gold.
Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 25,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 25000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Ghost Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Smith Armor Smith armor for 350,000 gold instead of 500,000 gold.
Smith Weapon Smith a weapon for 350,000 gold instead of 500,000 gold.
Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Classes

berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Glass Cannon

Fragile I: 50% HP

Heavy Hitting I: 125.0% dmg

Fragile II: 65% HP

Heavy Hitting II: 150.0% dmg

Fragile III: 90% HP

Heavy Hitting III: 200.0% dmg

Imposing: Scale 120%

Knock Down I: Add: 15% Knock Down

Vampiric II: Absorb 25% of damage dealt as HP

Active Power

Berserker Rage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3


looter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Skirmisher
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Grenades

Explosive Projectiles I: AoE: 15dmg in 3m from Ranged

Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged

Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged

Active Power

Retribution

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 50% damage] requires CLASS LEVEL 3


lannistercrossbow

Crossbow Foot Soldier

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
lannistercrossbow Tier 1 Example lannistercrossbow Tier 2 Example lannistercrossbow Tier 3 Example lannistercrossbow Tier 4 Example lannistercrossbow Tier 5 Example lannistercrossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

Bolts

Heavy Bolts

TwoHandedSword

Ice
Passive Power

Faster Firing

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Heavy Shot

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


stormguard

Fast Sword and Shield + Glaive

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
stormguard Tier 1 Example stormguard Tier 2 Example stormguard Tier 3 Example stormguard Tier 4 Example stormguard Tier 5 Example stormguard Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Tapered Blade

Shield

Reinforced Cavalry Small Shield

TwoHandedGlaive

Norvoshi Long Axe
Passive Power

Fast as Fuck, Boy!

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Active Power

Time to Die

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires Battles >= 50 [class: (Class, (current))


ravager

2H Sword + Jav

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ravager Tier 1 Example ravager Tier 2 Example ravager Tier 3 Example ravager Tier 4 Example ravager Tier 5 Example ravager Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Ice

ThrowingJavelins

Horseman Javelin

ThrowingJavelins

Horseman Javelin
Passive Power

Blood of the Khan

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Knock Down I: Add: 15% Knock Down

Knock Down II: Add: 30% Knock Down

Knock Down III: Add: 50% Knock Down

Active Power

Welcome to Mongolia, Bitch

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Retribution III: Reflect 50% damage] requires Battles >= 50 [class: (Class, (current))


dornishsunbolt

Crossbow Horse Archer

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dornishsunbolt Tier 1 Example dornishsunbolt Tier 2 Example dornishsunbolt Tier 3 Example dornishsunbolt Tier 4 Example dornishsunbolt Tier 5 Example dornishsunbolt Tier 6 Example
Formation Horse Archer
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

Bolts

Heavy Bolts

TwoHandedSword

Ice
Mount

Horse

Sumpter Horse

Camel

Camel
Passive Power

Sandy Hooves

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Piercing Shot

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3

[Cut Through II: 50% Unblockable] requires Battles >= 50 [class: (Class, (current))


nightswatch

Archer with 2H Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
nightswatch Tier 1 Example nightswatch Tier 2 Example nightswatch Tier 3 Example nightswatch Tier 4 Example nightswatch Tier 5 Example nightswatch Tier 6 Example
Formation Ranged
Equipment

Bow

Sturgian Shortbow

Arrows

Lowland Arrows

Arrows

Lowland Arrows

TwoHandedSword

Ice
Passive Power

Protect the Wall

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

For the Watch

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Heavy Hitting II: 150.0% dmg] requires Battles >= 50 [class: (Class, (current))


dothrakihorse

Horse Archer with 2H Axe

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dothrakihorse Tier 1 Example dothrakihorse Tier 2 Example dothrakihorse Tier 3 Example dothrakihorse Tier 4 Example dothrakihorse Tier 5 Example dothrakihorse Tier 6 Example
Formation Horse Archer
Equipment

Bow

Sturgian Shortbow

Arrows

Lowland Arrows

Arrows

Lowland Arrows

TwoHandedSword

Ice
Mount

Horse

Sumpter Horse
Passive Power

Steppe It Up

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Dothraki Scream

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


dornishskirmisher

Light Cav - Jav + 1H Lance

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dornishskirmisher Tier 1 Example dornishskirmisher Tier 2 Example dornishskirmisher Tier 3 Example dornishskirmisher Tier 4 Example dornishskirmisher Tier 5 Example dornishskirmisher Tier 6 Example
Formation Light Cavalry
Equipment

ThrowingJavelins

Horseman Javelin

ThrowingJavelins

Horseman Javelin

OneHandedLance

Short Simple Raider Spear

Shield

Reinforced Cavalry Small Shield
Mount

Horse

Sumpter Horse
Passive Power

Wind of the Red Dunes

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Dornish Wrath

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3

[Heavy Hitting II: 150.0% dmg] requires Battles >= 50 [class: (Class, (current))


valeknight

Cav - lance, shield, sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
valeknight Tier 1 Example valeknight Tier 2 Example valeknight Tier 3 Example valeknight Tier 4 Example valeknight Tier 5 Example valeknight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Short Simple Raider Spear

Shield

Reinforced Cavalry Small Shield

OneHandedSword

Tapered Blade
Mount

Horse

Sumpter Horse
Passive Power

A Knight of the Vale

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Judgment of the Vale

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current))


ironborn

Sword and Shield + Bow and Arrow

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ironborn Tier 1 Example ironborn Tier 2 Example ironborn Tier 3 Example ironborn Tier 4 Example ironborn Tier 5 Example ironborn Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Tapered Blade

Shield

Reinforced Cavalry Small Shield

Bow

Sturgian Shortbow

Arrows

Lowland Arrows
Passive Power

Blessed By The Drowned God

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

What Is Dead May Never Die

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


hodor

Fisticuffs Only

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
hodor Tier 1 Example hodor Tier 2 Example hodor Tier 3 Example hodor Tier 4 Example hodor Tier 5 Example hodor Tier 6 Example
Formation Infantry
Equipment
Passive Power

Hodor

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Vampiric I: Absorb 10% of damage dealt as HP

Vampiric II: Absorb 25% of damage dealt as HP

Vampiric III: Absorb 50% of damage dealt as HP

Imposing: Scale 120%

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Active Power

Hodor

[Ignore Armor I: Ignore 15% Armor] requires

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Fleet Footed I: Max Speed Multiplier: 110% ] requires

[Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current))

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Shrug Off I: 15% Shrug Off] requires

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Miyagi Power I: 200.0% dmg / +5 dmg] requires

[Miyagi Power II: 250.0% dmg / +10 dmg] requires CLASS LEVEL 2

[Mountain Power: 300.0% dmg / +15 dmg] requires CLASS LEVEL 3


houseguard

1H Lance, Shield + 1H Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
houseguard Tier 1 Example houseguard Tier 2 Example houseguard Tier 3 Example houseguard Tier 4 Example houseguard Tier 5 Example houseguard Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedLance

Short Simple Raider Spear

Shield

Reinforced Cavalry Small Shield

OneHandedSword

Tapered Blade
Passive Power

Guardian Mode

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

Protect Our Lord!

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


ironspear

2H Spear + 1H Sword and Shield

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ironspear Tier 1 Example ironspear Tier 2 Example ironspear Tier 3 Example ironspear Tier 4 Example ironspear Tier 5 Example ironspear Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedLance

Bolton Spear

OneHandedSword

Tapered Blade

Shield

Reinforced Cavalry Small Shield
Passive Power

Steadfast

Knock Down I: Add: 15% Knock Down

Knock Down II: Add: 30% Knock Down

Knock Down III: Add: 50% Knock Down

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

Powerful Spear

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires Battles >= 50 [class: (Class, (current))


lumberjack

2H Axe and Throwing Axes

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
lumberjack Tier 1 Example lumberjack Tier 2 Example lumberjack Tier 3 Example lumberjack Tier 4 Example lumberjack Tier 5 Example lumberjack Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingAxes

Highland Throwing Axe

ThrowingAxes

Highland Throwing Axe

ThrowingAxes

Highland Throwing Axe
Passive Power

Lumberjack Life

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Tree Chopper

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


steppehorse

Lots of Jav + 2H Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
steppehorse Tier 1 Example steppehorse Tier 2 Example steppehorse Tier 3 Example steppehorse Tier 4 Example steppehorse Tier 5 Example steppehorse Tier 6 Example
Formation Light Cavalry
Equipment

ThrowingJavelins

Horseman Javelin

ThrowingJavelins

Horseman Javelin

ThrowingJavelins

Horseman Javelin

TwoHandedSword

Ice
Mount

Horse

Sumpter Horse
Passive Power

Giddy Up

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Booming Jav

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


slinger

David, you know, like from the Bible? (Sling Only)

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
slinger Tier 1 Example slinger Tier 2 Example slinger Tier 3 Example slinger Tier 4 Example slinger Tier 5 Example slinger Tier 6 Example
Formation Ranged
Equipment

Sling

Braided Sling

SlingStones

Stone Sling Bullets

SlingStones

Stone Sling Bullets

SlingStones

Stone Sling Bullets
Passive Power

Slinger's Focus

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

Chuck Rocks

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Power of the Gods: 250.0% dmg / Ignore 15% Armor / 15% Stagger] requires Battles >= 50 [class: (Class, (current))


giant

The Last of Their Kind

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
giant Tier 1 Example giant Tier 2 Example giant Tier 3 Example giant Tier 4 Example giant Tier 5 Example giant Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingJavelins

Horseman Javelin

ThrowingJavelins

Horseman Javelin
Passive Power

Blood of the Old Gods

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Goliath Sized: Scale 150%

Active Power

Wrath Beyond the Wall

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Power of the Gods: 250.0% dmg / Ignore 15% Armor / 15% Stagger] requires Battles >= 50 [class: (Class, (current))


unsullied

1H spear and Shield + Javs

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
unsullied Tier 1 Example unsullied Tier 2 Example unsullied Tier 3 Example unsullied Tier 4 Example unsullied Tier 5 Example unsullied Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedLance

Short Simple Raider Spear

Shield

Reinforced Cavalry Small Shield

ThrowingJavelins

Horseman Javelin

ThrowingJavelins

Horseman Javelin
Passive Power

Unsullied Oath

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Unrelenting Unsullied

[Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1

[Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


essosoutrider

Camel, Bow + Arrows and 1H Lance

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
essosoutrider Tier 1 Example essosoutrider Tier 2 Example essosoutrider Tier 3 Example essosoutrider Tier 4 Example essosoutrider Tier 5 Example essosoutrider Tier 6 Example
Formation Horse Archer
Equipment

Bow

Sturgian Shortbow

Arrows

Lowland Arrows

Arrows

Lowland Arrows

OneHandedLance

Short Simple Raider Spear
Mount

Camel

Camel
Passive Power

Shifting Sands

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Desert Ambush

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


ninja

Throwing Knives + 2H Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ninja Tier 1 Example ninja Tier 2 Example ninja Tier 3 Example ninja Tier 4 Example ninja Tier 5 Example ninja Tier 6 Example
Formation Infantry
Equipment

ThrowingKnives

Tribesman Throwing Daggers

ThrowingKnives

Tribesman Throwing Daggers

ThrowingKnives

Tribesman Throwing Daggers

TwoHandedSword

Ice
Passive Power

Ninja Movement

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Active Power

My Ninja Way

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 50% damage] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Heavy Hitting III: 200.0% dmg] requires Battles >= 50 [class: (Class, (current))


wildlinghorse

Horse - Bow, Arrows + Throwing Axes

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
wildlinghorse Tier 1 Example wildlinghorse Tier 2 Example wildlinghorse Tier 3 Example wildlinghorse Tier 4 Example wildlinghorse Tier 5 Example wildlinghorse Tier 6 Example
Formation Horse Archer
Equipment

Bow

Sturgian Shortbow

Arrows

Lowland Arrows

OneHandedSword

Tapered Blade

ThrowingAxes

Highland Throwing Axe
Mount

Horse

Sumpter Horse
Passive Power

Free Folk Blood

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

Assault the Wall

[Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Heavy Hitting III: 200.0% dmg] requires Battles >= 50 [class: (Class, (current))


bladebow

Archer with 1H Sword + Shield

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
bladebow Tier 1 Example bladebow Tier 2 Example bladebow Tier 3 Example bladebow Tier 4 Example bladebow Tier 5 Example bladebow Tier 6 Example
Formation Ranged
Equipment

Bow

Sturgian Shortbow

Arrows

Lowland Arrows

Shield

Reinforced Cavalry Small Shield

OneHandedSword

Tapered Blade
Passive Power

Faster

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Life Steal

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3

[Heavy Hitting III: 200.0% dmg] requires Battles >= 50 [class: (Class, (current))


baratheonguard

1H Mace + Shield and Jav

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
baratheonguard Tier 1 Example baratheonguard Tier 2 Example baratheonguard Tier 3 Example baratheonguard Tier 4 Example baratheonguard Tier 5 Example baratheonguard Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedMace

Pernach

Shield

Reinforced Cavalry Small Shield

ThrowingJavelins

Horseman Javelin

ThrowingJavelins

Horseman Javelin
Passive Power

Soul of the Baratheons

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Active Power

Bessie's Tits

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 50% damage] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


bobbyb

2H Mace + Throwing Knives

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
bobbyb Tier 1 Example bobbyb Tier 2 Example bobbyb Tier 3 Example bobbyb Tier 4 Example bobbyb Tier 5 Example bobbyb Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

OneHandedSword

Tapered Blade

Shield

Reinforced Cavalry Small Shield
Passive Power

Soul of the Baratheons

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Active Power

In My Dreams, I Kill Him Every Night

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


childoftheforest

Tiny People, Hand Grenades

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
childoftheforest Tier 1 Example childoftheforest Tier 2 Example childoftheforest Tier 3 Example childoftheforest Tier 4 Example childoftheforest Tier 5 Example childoftheforest Tier 6 Example
Formation Skirmisher
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Seeds of the Old Gods

Explosive Projectiles I: AoE: 15dmg in 3m from Ranged

Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged

Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged

Small: Scale 85%

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Wrath of the Forest

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 50% damage] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Fleet Footed III: Max Speed Multiplier: 150% ] requires Battles >= 50 [class: (Class, (current))


serduncan

2H Sword, 1H Sword + Shield and 1H Lance

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
serduncan Tier 1 Example serduncan Tier 2 Example serduncan Tier 3 Example serduncan Tier 4 Example serduncan Tier 5 Example serduncan Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedSword

Ice

OneHandedSword

Tapered Blade

Shield

Reinforced Cavalry Small Shield

OneHandedLance

Short Simple Raider Spear
Mount

Horse

Sumpter Horse
Passive Power

A Knight of the Seven Kingdoms

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Imposing: Scale 120%

Imposing Mount: Scale 120% (on mount)

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

Protector of the Egg

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current))


goldencompany

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
goldencompany Tier 1 Example goldencompany Tier 2 Example goldencompany Tier 3 Example goldencompany Tier 4 Example goldencompany Tier 5 Example goldencompany Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Ice

OneHandedLance

Short Simple Raider Spear

Shield

Reinforced Cavalry Small Shield
Passive Power

Beneath The Gold

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

Paid For Power

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 50% damage] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))


themountain

Powerful 2H Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
themountain Tier 1 Example themountain Tier 2 Example themountain Tier 3 Example themountain Tier 4 Example themountain Tier 5 Example themountain Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Ice
Passive Power

Size of a Mountain

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Healthy IV: 250% HP

Mountain Sized: Scale 130%

Knock Down I: Add: 15% Knock Down

Knock Down II: Add: 30% Knock Down

Knock Down III: Add: 50% Knock Down

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

As Slow As A Mountain: Max Speed Multiplier: 80%

Active Power

Skull Crusher

[Heavy Hitting I: 125.0% dmg] requires

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting IV: 250.0% dmg] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current))

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Mountain Power: 300.0% dmg / +15 dmg] requires Two Handed Sword >= 1000 [class: (Class, (current))


theviper

Fast 2H Glaive

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
theviper Tier 1 Example theviper Tier 2 Example theviper Tier 3 Example theviper Tier 4 Example theviper Tier 5 Example theviper Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Norvoshi Long Axe
Passive Power

Slither

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Fleet Footed IV: Max Speed Multiplier: 200%

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Athletic IV: Athletics: +150

Active Power

Viper's Strike

[Viper's Strike I: Swing Speed Multiplier: 115% Athletics: +5 Polearm: +25] requires

[Viper's Strike II: Swing Speed Multiplier: 130% Athletics: +10 Polearm: +50] requires CLASS LEVEL 1

[Viper's Strike III: Swing Speed Multiplier: 150% Athletics: +15 Polearm: +75] requires CLASS LEVEL 2

[Viper's Strike IV: Swing Speed Multiplier: 175% Athletics: +20 Polearm: +100] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Vampiric III: Absorb 50% of damage dealt as HP] requires Battles >= 50 [class: (Class, (current))

[Retribution IV: Reflect 60% damage] requires TwoHandedPolearm >= 1000 [class: (Class, (current))


maekar

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
maekar Tier 1 Example maekar Tier 2 Example maekar Tier 3 Example maekar Tier 4 Example maekar Tier 5 Example maekar Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Northern Reinforced Two Handed Mace

OneHandedAxe

Bamboo Axe

Shield

Reinforced Cavalry Small Shield
Passive Power

Blood of the Dragon

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

The Anvil

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Enhanced Swing I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Enhanced Swing II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Enhanced Swing III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Heavy Hitting IV: 250.0% dmg] requires Total Kills >= 1000 [class: (Class, (current))

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current))


baelor

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
baelor Tier 1 Example baelor Tier 2 Example baelor Tier 3 Example baelor Tier 4 Example baelor Tier 5 Example baelor Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Ice

OneHandedSword

Tapered Blade

Shield

Reinforced Cavalry Small Shield

OneHandedLance

Short Simple Raider Spear
Passive Power

Blood of the Dragon

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Shrug Off I: 15% Shrug Off

Shrug Off II: 40% Shrug Off

Shrug Off III: 80% Shrug Off

Active Power

The Hammer

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Enhanced Swing I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Enhanced Swing II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Enhanced Swing III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Heavy Hitting IV: 250.0% dmg] requires Total Kills >= 1000 [class: (Class, (current))

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current))


Common Config

General

View Table
Sub Boost

2

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

30

Minimum age death before adopted hero can die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

2.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Killing Frenzy 10

10000⦷

2500XP

Rampage 25

20000⦷

5000XP

Untouchable 50

50000⦷

25000XP

Invincible 100

100000⦷

40000XP

Unreal 200

200000⦷

50000XP

Achievements

View Table
Name Requirements Reward
A Regular

Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Arena Contender

TotalTournament Final Wins >= 5

50000⦷

15000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Arena Legend

TotalTournament Final Wins >= 20

350000⦷

75000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 67%, Custom: 33% {=W47g8bCB}Reward {ITEMNAME} (1.35x)

Champion of the Sands

TotalTournament Final Wins >= 10

100000⦷

30000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 40%, Tier 6: 40%, Custom: 20% {=W47g8bCB}Reward {ITEMNAME} (1.1x)

Chat Assassin

Total Viewer Kills >= 10

25000⦷

10000XP

Crowned by the Crowd

TotalTournament Final Wins >= 15

200000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 25%, Tier 6: 50%, Custom: 25% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Genocide

Total Kills >= 500

50000⦷

25000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Ghost Hunter

Total Streamer Kills >= 25

100000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Gladiator Debut

TotalTournament Final Wins >= 1

15000⦷

5000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 4: 43%, Tier 5: 29%, Tier 6: 29%

Immortal Gladiator

TotalTournament Final Wins >= 25

500000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Reward {ITEMNAME} (1.5x)

Jerk

Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Murderer

Total Kills >= 100

25000⦷

10000XP

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Serial Killer

Total Viewer Kills >= 25

50000⦷

25000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 4: 20%, Tier 5: 40%, Tier 6: 20%, Custom: 20% {=W47g8bCB}Reward {ITEMNAME} (1x)

Slaughterer

Total Kills >= 1000

75000⦷

40000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 46%, Tier 6: 31%, Custom: 23% {=W47g8bCB}Reward {ITEMNAME} (1.5x)

Stream Sniper

Total Streamer Kills >= 10

25000⦷

10000XP

The True Enemy

Consecutive Attacks >= 100

350000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1.25x)

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

True Friend

Consecutive Summons >= 100

400000⦷

75000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1.25x)

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 50

Clan Upgrades: 28

Kingdom Upgrades: 12

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration I 15000⦷ 1 -

Better administration increases loyalty growth

View Details

Effects:
Can Be Removed
Loyalty: +1/day

fief_loyalty_2 Improved Administration II 20000⦷ 2 fief_loyalty_1

Better administration increases loyalty growth

fief_loyalty_3 Improved Administration III 30000⦷ 3 fief_loyalty_1, fief_loyalty_2

Better administration increases loyalty growth

fief_prosperity_1 Trade Hub I 20000⦷ 1 -

Attract more merchants to boost prosperity

View Details

Effects:
Can Be Removed
Prosperity: +1/day

fief_prosperity_2 Trade Hub II 25000⦷ 2 fief_prosperity_1

Attract more merchants to boost prosperity

fief_prosperity_3 Trade Hub III 30000⦷ 3 fief_prosperity_1, fief_prosperity_2

Attract more merchants to boost prosperity

fief_security_1 Guard Posts I 15000⦷ 1 -

Additional guard posts improve security

View Details

Effects:
Can Be Removed
Security: +1/day

fief_security_2 Guard Posts II 20000⦷ 2 fief_security_1

Additional guard posts improve security

fief_security_3 Guard Posts III 30000⦷ 3 fief_security_1, fief_security_2

Additional guard posts improve security

fief_militia_1 Militia Training I 10000⦷ 1 -

Train civilians as militia

View Details

Effects:
Can Be Removed
Militia: +2/day

fief_militia_2 Militia Training II 15000⦷ 2 fief_militia_1

Train civilians as militia

fief_militia_3 Militia Training III 25000⦷ 3 fief_militia_1, fief_militia_2

Train civilians as militia

fief_food_1 Granary Expansion I 10000⦷ 1 -

Larger granaries store more food

View Details

Effects:
Can Be Removed
Food: +5/day

fief_food_2 Granary Expansion II 20000⦷ 2 fief_food_1

Larger granaries store more food

fief_food_3 Granary Expansion III 30000⦷ 3 fief_food_1, fief_food_2

Larger granaries store more food

fief_tax_1 The Tax Man Cometh I 20000⦷ 1 -

% tax bump for your fief

View Details

Effects:
Can Be Removed
Tax Income: +5%

fief_tax_2 The Tax Man Cometh II 30000⦷ 2 fief_tax_1

% tax bump for your fief

fief_tax_3 The Tax Man Cometh III 40000⦷ 3 fief_tax_1, fief_tax_2

% tax bump for your fief

fief_garrison_1 Garrison Expansion I 20000⦷ 1 -

Increase your garrison capacity

View Details

Effects:
Can Be Removed
Garrison Capacity: +20

fief_garrison_2 Garrison Expansion II 30000⦷ 2 fief_garrison_1

Increase your garrison capacity

fief_garrison_3 Garrison Expansion III 40000⦷ 3 fief_garrison_1, fief_garrison_2

Increase your garrison capacity

fief_hearth_1 Hearth Upgrade I 15000⦷ 1 -

Provides 3 daily hearth

View Details

Effects:
Hearth: +3

fief_hearth_2 Hearth Upgrade II 20000⦷ 2 fief_hearth_1

Provides 3 daily hearth

fief_hearth_3 Hearth Upgrade III 30000⦷ 3 fief_hearth_1, fief_hearth_2

Provides 3 daily hearth

fief_capital_1 Capital Upgrades I 100000⦷ 1 -

Capital only blanket upgrade for multiple things

View Details

Effects:
Can Be Removed
Loyalty: +2/day
Prosperity: +2/day
Security: +2/day
Militia: +2/day
Food: +2/day
Tax Income: +2%
Hearth: +2

fief_capital_2 Capital Upgrades II 150000⦷ 2 fief_capital_1

Capital only blanket upgrade for multiple things

fief_capital_3 Capital Upgrades III 200000⦷ 3 fief_capital_1, fief_capital_2

Capital only blanket upgrade for multiple things

fief_capitalelite_1 Capital Elite Troops 200000⦷ - -

Adds 10 max level noble troops to the garrison daily

View Details

Effects:
Can Be Removed

fief_capitalbasic_1 Capital Basic Troops 100000⦷ - -

Adds 10 max level basic troops to the garrison daily

View Details

Effects:
Can Be Removed

fief_capitalgarrison_1 Capital Garrison Expansion I 50000⦷ 1 -

Increase your garrison capacity for your capital

View Details

Effects:
Can Be Removed
Garrison Capacity: +30

fief_capitalgarrison_2 Capital Garrison Expansion II 75000⦷ 2 fief_capitalgarrison_1

Increase your garrison capacity for your capital

fief_capitalgarrison_3 Capital Garrison Expansion III 100000⦷ 3 fief_capitalgarrison_1, fief_capitalgarrison_2

Increase your garrison capacity for your capital

Coastal Only Fief Upgrades

View Table
ID Name Cost Tier Required Description
coastalfief_prosperity_1 Coastal Trade Hub I 30000⦷ 1 -

Attract more sea merchants to boost prosperity

View Details

Effects:
Can Be Removed
Prosperity: +1/day

coastalfief_prosperity_2 Coastal Trade Hub II 40000⦷ 2 coastalfief_prosperity_1

Attract more sea merchants to boost prosperity

coastalfief_prosperity_3 Coastal Trade Hub III 50000⦷ 3 coastalfief_prosperity_1, coastalfief_prosperity_2

Attract more sea merchants to boost prosperity

coastalfief_food_1 More Food Shipments I 15000⦷ 1 -

Get more daily food from sea shipments

View Details

Effects:
Can Be Removed
Food: +5/day

coastalfief_food_2 More Food Shipments II 25000⦷ 2 coastalfief_food_1

Get more daily food from sea shipments

coastalfief_food_3 More Food Shipments III 40000⦷ 3 coastalfief_food_1, coastalfief_food_2

Get more daily food from sea shipments

coastalfief_security_1 Coast Guards I 25000⦷ 1 -

Coast Guards improve security

View Details

Effects:
Can Be Removed
Security: +1/day

coastalfief_security_2 Coast Guards II 35000⦷ 2 coastalfief_security_1

Coast Guards improve security

coastalfief_security_3 Coast Guards III 50000⦷ 3 coastalfief_security_1, coastalfief_security_2

Coast Guards improve security

coastalfief_militia_1 Naval Militia I 20000⦷ 1 -

Train civilians as naval militia (this is just another militia daily flat addition)

View Details

Effects:
Can Be Removed
Militia: +2/day

coastalfief_militia_2 Naval Militia II 30000⦷ 2 coastalfief_militia_1

Train civilians as naval militia (this is just another militia daily flat addition)

coastalfief_militia_3 Naval Militia III 40000⦷ 3 coastalfief_militia_1, coastalfief_militia_2

Train civilians as naval militia (this is just another militia daily flat bonus)

coastalfief_tax_1 Taxes By Sea I 20000⦷ 1 -

Coastal settlement only % tax bump for your fief

View Details

Effects:
Can Be Removed
Tax Income: +3%

coastalfief_tax_2 Taxes By Sea II 30000⦷ 2 coastalfief_tax_1

Coastal settlement only % tax bump for your fief

coastalfief_tax_3 Taxes By Sea III 40000⦷ 3 coastalfief_tax_1, coastalfief_tax_2

Coastal settlement only % tax bump for your fief

coastalfief_garrison_1 Naval Garrison Expansion I 30000⦷ 1 -

Increase your garrison capacity (coastal fiefs only)

View Details

Effects:
Can Be Removed
Garrison Capacity: +20

coastalfief_garrison_2 Naval Garrison Expansion II 40000⦷ 2 coastalfief_garrison_1

Increase your garrison capacity (coastal fiefs only)

coastalfief_garrison_3 Naval Garrison Expansion III 50000⦷ 3 coastalfief_garrison_1, coastalfief_garrison_2

Increase your garrison capacity (coastal fiefs only)

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown_1 Clan Prestige I 30000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_renown_2 Clan Prestige II 35000⦷ 2 clan_renown_1

Increase your clan's fame across the land

clan_renown_3 Clan Prestige III 40000⦷ 3 clan_renown_1, clan_renown_2

Increase your clan's fame across the land

clan_party_1 Recruitment Drive I 40000⦷ 1 -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_party_2 Recruitment Drive II 50000⦷ 2 clan_party_1

Allow larger party sizes for all clan members

clan_party_3 Recruitment Drive III 60000⦷ 3 clan_party_1, clan_party_2

Allow larger party sizes for all clan members

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

clan_speed_1 Fast AF Boy I 15000⦷ 1 -

Give your party a movement speed boost!

View Details

Clan Effects:
Party Speed: +0.5

clan_speed_2 Fast AF Boy II 20000⦷ 2 clan_speed_1

Give your party a movement speed boost!

clan_speed_3 Fast AF Boy III 25000⦷ 3 clan_speed_1, clan_speed_2

Give your party a movement speed boost!

clan_speed_4 Fast AF Boy IV 30000⦷ 4 clan_speed_1, clan_speed_2, clan_speed_3

Give your party a movement speed boost!

clan_nobletroops_1 Noble Veteran Troops 250000⦷ - -

Adds 5 MAX LEVEL NOBLE troops per day

View Details


Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Noble
Base Tier: 6

clan_basictroops_1 Basic Veteran Troops 100000⦷ - -

Adds 5 MAX LEVEL BASIC troops per day

View Details


Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Basic
Base Tier: 5

clan_bonusparty_1 Bonus Clan Party I 100000⦷ 1 -

Gives you the ability to have a bonus clan party

View Details

Clan Effects:
Party Limit: +1

clan_bonusparty_2 Bonus Clan Party II 150000⦷ 2 clan_bonusparty_1

Gives you the ability to have a bonus clan party

clan_bonusparty_3 Bonus Clan Party III 200000⦷ 3 clan_bonusparty_1, clan_bonusparty_2

Gives you the ability to have a bonus clan party

clan_coastalsettlements_1 Coastal City Development 50000⦷ - -

Improve loyalty and prosperity in all coastal clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

Mercenary Only Clan Upgrades

View Table
ID Name Cost Tier Required Description
merc_income_1 Sellsword Contract I 10000⦷ 1 -

Gain a % bonus to your merc income

View Details

Clan Effects:
Merc Income (%): +3%/day

merc_income_2 Sellsword Contract II 15000⦷ 2 merc_income_1

Gain a % bonus to your merc income

merc_income_3 Sellsword Contract III 25000⦷ 3 merc_income_1, merc_income_2

Gain a % bonus to your merc income

merc_renown_1 Sellsword Prestige I 30000⦷ 1 -

Increase your Merc clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

merc_renown_2 Sellsword Prestige II 35000⦷ 2 merc_renown_1

Increase your Merc clan's fame across the land

merc_renown_3 Sellsword Prestige III 40000⦷ 3 merc_renown_1, merc_renown_2

Increase your Merc clan's fame across the land

merc_party_1 Sellsword Recruitment Drive I 40000⦷ 1 -

Allow larger party sizes for all merc clan members

View Details

Clan Effects:
Party Size: +20

merc_party_2 Sellsword Recruitment Drive II 50000⦷ 2 merc_party_1

Allow larger party sizes for all merc clan members

merc_party_3 Sellsword Recruitment Drive III 60000⦷ 3 merc_party_1, merc_party_2

Allow larger party sizes for all merc clan members

merc_nobletroops_1 Sellsword Noble Veteran Troops 200000⦷ - -

Adds 3 MAX LEVEL NOBLE troops per day

View Details


Troop Spawning:
Daily Spawn: 3 troops/day
Troop Tree: Noble
Base Tier: 6

merc_basictroops_1 Sellsword Basic Veteran Troops 75000⦷ - -

Adds 3 MAX LEVEL BASIC troops per day

View Details


Troop Spawning:
Daily Spawn: 3 troops/day
Troop Tree: Basic
Base Tier: 5

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority I 100000⦷ + 300 Influence 1 -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_influence_2 Royal Authority II 150000⦷ + 500 Influence 2 kingdom_influence_1

Strengthen the ruler's influence

kingdom_influence_3 Royal Authority III 200000⦷ + 750 Influence 3 kingdom_influence_1, kingdom_influence_2

Strengthen the ruler's influence

kingdom_military_1 Kingdom Military Reform I 150000⦷ + 500 Influence 1 -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_military_2 Kingdom Military Reform II 250000⦷ + 750 Influence 2 kingdom_military_1

Increase party sizes and militia across the kingdom

kingdom_military_3 Kingdom Military Reform III 350000⦷ + 1000 Influence 3 kingdom_military_1, kingdom_military_2

Increase party sizes and militia across the kingdom

kingdom_prosperity_1 Kingdom Prosperity Initiative I 200000⦷ + 1000 Influence 1 -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

kingdom_prosperity_2 Kingdom Prosperity Initiative II 250000⦷ + 1250 Influence 2 kingdom_prosperity_1

Boost prosperity and loyalty in all kingdom settlements

kingdom_prosperity_3 Kingdom Prosperity Initiative III 300000⦷ + 1500 Influence 3 kingdom_prosperity_1, kingdom_prosperity_2

Boost prosperity and loyalty in all kingdom settlements

kingdom_bonusclan_1 Bonus Clan I 200000⦷ + 500 Influence 1 -

You can have one bonus clan in your kingdom

View Details

Kingdom Effects:
Max Clans: +1

kingdom_bonusclan_2 Bonus Clan II 250000⦷ + 750 Influence 2 kingdom_bonusclan_1

You can have one bonus clan in your kingdom

kingdom_bonusclan_3 Bonus Clan III 300000⦷ + 1000 Influence 3 kingdom_bonusclan_1, kingdom_bonusclan_2

You can have one bonus clan in your kingdom

Campaign Map

Legend

View Table
Color Name
The Vale - Leader: Lysa Arryn
The Reach - Leader: Mace Tyrell
House Targaryen - Leader: Daenerys Targaryen
Iron Islands - Leader: Balon Greyjoy
Dorne - Leader: Doran Martell
House Baratheon of King's Landing - Leader: Joffrey Baratheon
The North - Leader: Robb Stark
Dothraki Horde - Leader: Khal Pono
Lorath - Leader: Adoros Aloran
Free Folk - Leader: Mance Rayder
Nights Watch - Leader: Jeor Mormont
Dragonstone - Leader: Stannis Baratheon
Riverlands - Leader: Edmure Tully
Stormlands - Leader: Renly Baratheon
Volantis - Leader: Malaquo Maegyr
Braavos - Leader: Ferrego Antaryon
Pentos - Leader: Illyrio Mopatis
Norvos - Leader: Moreo Quarro
Qohor - Leader: Orea Talordis
Myr - Leader: Trego Drahar
Lys - Leader: Tregar Ormollen
Tyrosh - Leader: Racallo Ryndoon
Sarnor - Leader: Huzo Amai
House Targaryen, Aegon - Leader: Aegon Targaryen
Skagos - Leader: Arthor Stane
Summer Isles - Leader: Zanzabar Xho
Yi Ti Exiles - Leader: Lo Han

Map

The Eyrie

Highgarden

Meereen

Pyke

Sunspear

King's Landing

Winterfell

Vaes Dothrak

Lorath

Frostfang's Camp

Castle Black

Dragonstone

Riverrun

Storm's End

Volantis

Braavos

Pentos

Norvos

Qohor

Myr

Lys

Tyrosh

Saath

Mantarys

Driftwood Hall

Lotus Bay

Ifequeveron

Fairmarket

Runestone

The Twins

Heart's Home

Harroway

Longbow Hall

Seagard

Raventree Hall

Maidenpool

Bronzegate

Evenfall Hall

Hull

Tumbleton

Ashford

Cape Wrath

Dreadfort

Selhorys

Harvest Hall

Valysar

Rhyos

Vaith

Yronwood

Kingsgrave

Bolozo

Casterly Rock

Hornhill

Oldtown

Clegane's Keep

Goldentooth

Kayce

Cornfield

Crakehall

Duskendale

Arbor

Greywater Watch

White Harbor

Last Hearth

Nightfort

Deepwood Motte

Mormont Keep

Yunkai

Vaes Diaf

Vaes Leisi

Borash

Vaes Athjikhari

Draconys

Ten Towers

Starfall

Thenn

Karhold

Fist of the First Men

Hammerhorn

Lhazosh

Red Keep

Astapor

Shadow Tower

Torrhen's Square

Cerwin

Hornwood

Barrowton

Hardhome

Craster's Keep

Lordsport

Sisterton

Gulltown

Saltpans

Sharp Point

Celtigar Keep

Fellwood

Griffin's Roost

Weeping Town

Goldengrove

Hellholt

Mhysa Faer

Aquos Dhaen

Menetragos

Myrth

Tolero Aeksio

Volon Therys

Vaes Efe

Hesh

Flint's Finger

Ironrath

Highpoint

Eastwatch by the Sea

Hornfoot

The Rills

Widow's Watch

Goldgrass

Orkwood

Blacktyde

Redfort

Strongsong

Coldwater Burn

Wickenden

Hornvale

The Crag

Stonehedge

Acorn Hall

Wayfarer's Rest

Darry

Rosby

Dyre Den

Rook's Rest

Stonedance

Haystack Hall

Greenstone

Rain House

Mistwood

Blackhaven

Banefort

Silverhill

Bitterbridge

Honeyholt

Bandallon

Sunhouse

Old Oak

Blackcrown

Oldcastle

Blackmont

The Tor

Ghost Hill

Wyl

Sandstone

Kyth

Mardosh

The Tree of Crowns

Chroyane

Alnor

Ghoyan Drohe

Iksa Keria

Axe Castle

Ny Sar

Ar Noy

Tolos

Elyria

Frozen Shore

Norrey Keep

Old Wyk

Pebbleton

Lonely Light

Saltcliffe

Totava

Iksa Calo

Sosa

Gelona

Panosos

Grey Gallows

Sunstone

Tolerrol

Bisa

Ulentor

Dorgoil

Rathylar

Sar Mell

Demongate

Ashemark

Pinkmaiden

Red Lake

Oros

Anogar

Sombazmion

Odivo

Sambandos

Gargos

Aleni Naka

Ashefa Athaozar

Sarys

Skyreach

Snakewood

Faircastle

The Wall

Brightwater Keep

Lord Hewett's Town

Nightsong

Stonehelm

Deep Den

Sarsfield

Ironoaks

Godsgrace

Saltshore

Lemonwood

Willow Wood

Sweetport

Bloody Gate

Planky Town

Stoney Sept

Lannisport

Moat Cailin

Ramsgate

Vaes Khadokh

Harrenhal