TheGhostNJ Realm of Thrones Campaign Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
berserker
looter
lannistercrossbow
stormguard
ravager
dornishsunbolt
nightswatch
dothrakihorse
dornishskirmisher
valeknight
ironborn
hodor
houseguard
ironspear
lumberjack
steppehorse
slinger
giant
unsullied
essosoutrider
ninja
wildlinghorse
bladebow
baratheonguard
bobbyb
childoftheforest
serduncan
goldencompany
themountain
theviper
maekar
baelor
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Upgrade System
Upgrade Counts
Fief Upgrades
Standard Fief Upgrades
Coastal Only Fief Upgrades
Clan Upgrades
Standard Clan Upgrades
Mercenary Only Clan Upgrades
Kingdom Upgrades
Campaign Map
Legend
Map
Commands
View Table
| Command | Description | Settings | ||||||||||
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| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adopt | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 4 custom items Starting Equipment Tier: 1 Starting Skills: View Table
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| adoptByClan | Adopt a randomly selected Hero, filtered by Clan |
Viewer selects hero by clan Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
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| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
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| adoptByFaction | Adopt a randomly selected Hero, filtered by Faction Can do "!adoptByFaction list" for a list of factions |
Viewer selects hero by faction Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
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| adoptByName | Adopt a randomly selected Hero, filtered by Hero Name |
Viewer selects hero by name Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
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| adoptNew | Adopt a newly created Hero |
Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
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| adoptRandom | Adopt a randomly selected Hero |
Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| attribute | Add one Attribute Point of your choosing for 100,000 gold |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 100000⦷ |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| battle | Shows battle info |
Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers. |
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| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buymount | Buy a randomly tiered mount for your Hero. | |||||||||||
| capital | name a capital city? |
Enabled: True Enabled: True Allow Independent Clans: True Require Ruling Clan: True Set Cost: 500000⦷ Transfer Cost: 1000000⦷ Transfer Days: 30 Cooldown Days: 30 |
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| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Ship, Home Join Config: Max Heroes=50, Price=0⦷, Allow Join Players Clan?=True Create Config: Price=500000⦷, Renown=50, Rename Config: Price=25000⦷ Buy Noble Title Config: Price=50000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end Ship: Light/Medium/HeavyPrice=50000⦷ |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Equipment tier, Custom item storage |
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| diplomacy | war (250,000 gold), peace (100,000), army (100,000), policy (50000), NAP (100,000), Alliance (150,000), CTW (50,000) |
New Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 21 day cooldown, 30 day minimum duration Peace: 100000⦷, Influence x1 NAP: 100000⦷, 50 influence, Max: 5 Alliance: 150000⦷, 100 influence, Max: 3 Clan Alliance: 50000⦷ per proposal Trade Config: Price=50000⦷ CTW: 50000⦷, 50 influence, 15 days to accept Tribute: 100-10000⦷/day, 90 days Truce: 30 days |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| eliteretinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Elite troops |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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| equipcustom | equip a custom item from your inventory to available slot |
Enabled: Yes Usage: !equipcustom [item name or number] Use without arguments to list your custom items |
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| family | view and manage your family |
Family Management: Manage and view your hero's family members, including spouse, children, and parents. Max Kids From Baby Command: 3 Usage: - spouse - spouse rename [name] - spouse looks [body] - spouse baby - spouse skills - children: List all children. - [childName>]* - [childName]* rename [name] - [childName]* looks [body] - [childName]* marry [viewer]* [viewer_child]* - [childName]* [grandchildName]* Notes: * means command expects 1 word in that field If 2 children are named same add a number at the end, eg Caladog1, Caladog2 |
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| fight |
Usage: @username Gold: +20000 to the challenger on a duel kill, +20000 to a hero who kills their challenger Duel Mark: +5% per stack (up to 10 stacks) |
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| focus | Focus 1 (30,000), Focus 2 (50,000), Focus 3 (75,000), Focus 4 (100,000), Focus 5 (150,000) |
Tier costs: 1=30000⦷, 2=50000⦷, 3=75000⦷, 4=100000⦷, 5=150000⦷ Skills: Athletics, Roguery, Two Handed, Bow, Tactics, Polearm, One Handed, Charm, Steward, Crossbow, Throwing, Riding, Smithing, Scouting, Trade, Leadership, Medicine, Engineering, Mariner, Boatswain, Shipmaster |
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| follow |
Usage: - (empty) - follow the streamer - @username - follow another summoned BLT hero - off / unfollow - stop following |
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| formation | use to set formation of your choice |
Usage: number - front/back - detach/attach - (while detached): charge/hold/follow/gate/walls |
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| givegold | Give gold to another player | |||||||||||
| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| guard |
Usage: - (empty) - retinue guards the hero - off / unguard - stop guarding |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
| healghost | ||||||||||||
| heir | Designate a hero as heir (can also designate by name) to inherit some of your gold and custom items. |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
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| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=0⦷, Only on created heroes?=True Marriage Config: Price=25000⦷, Only create spouse?=True, Allow choose by clan or name?=False |
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| income | shows your income | |||||||||||
| info | ||||||||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | ||||||||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor Join Config: Max AI Kingdom Clans=40, Max Player Kingdom Clans=40, Max BLT Kingdom Clans=40, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=0⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=0⦷ Mercenary: Price=0⦷, Player Kingdom Price=0⦷, Rebel Config: Price=0⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2 Create Config: Price=6000000⦷, Minimum Clan Tier=2, Minimum Fiefs Amount=2 Release: Price=50000⦷ Expel: Price=100000⦷ Tax: Min Rate=0%, Max Rate=50% Sponsor: Gold Per Influence=1000⦷, King Cut=25% |
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| leaderboard |
Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity) |
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| logs | logs with relevant info |
Usage: !logs hero/clan (clan)/kingdom (kingdom)/fief (fief) |
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| managefief | manage your fief |
Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations. Usage: • info • projects • gold • explanation |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| party |
Commands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats !party disband [index|all] — disband own party/parties !party train !party release [all] — release BLT order on own party (or all free clan parties) and restore AI Clan party orders (append 'all' for every free clan party): !party defend !party raid !party garrison !party guard/patrol Smart-guard logic (guard/patrol): (1) defend if under siege by enemy, (2) protect raided village, (3) patrol Raid 'all' distributes parties to different villages; any extra parties will patrol the fortification Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick) guard/patrol [settlement] — smart-guard a named friendly settlement (or auto-pick) defend [settlement] — force-engage besiegers of a friendly settlement; patrols if no siege garrison [settlement] — garrison whole army at a friendly fortification release — release the active army order and restore normal AI status — army strength, behavior, cohesion, food, active order info disband [index] — disband your army; king: disband any by index leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army kick [n] — kick the n weakest parties from army (army leader or king w/ index) view — (king) list all kingdom armies with index numbers create [hero_name] — (king) commission an NPC-led army takeover [hero|index] — (clan leader) seize command of a clan member's army call nearby [army_index] — call free parties near the army to join call all [army_index] — call all free kingdom parties to join the army join Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy. Army config: Creation cost: 25000⦷ Max re-issue attempts: 5 Party order expiry: none Army order expiry: none King management: create cost 100000⦷ Clan-leader takeover: enabled Call: base 0 influence + 25/party | nearby radius 30 Join: base 0 influence + 10/party (free for mercenaries) Army kick: enabled Garrison: enabled |
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| power | ||||||||||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=1000⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=20000⦷, 6=25000⦷ |
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| reinforce | reinforce your settlements with militia and elitemilitia. Clan leaders and kings only. |
Enabled: Yes Militia cost per unit: 10000⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 20000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 Kingdom leaders allowed to reinforce kingdom settlements. |
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| rejuvenate |
Age: 1 Price: 10000 |
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| retinue |
Max secondary retinue: 5 Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=150000⦷, 6=200000⦷ Allowed: Same culture only, Basic troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list, Secondary retinue unit list |
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| retire |
Only Created Heroes?: False |
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| smitharmor | Smith a custom armor item | |||||||||||
| smithshield | Smith a custom shield | |||||||||||
| smithweapon | Smith a custom weapon | |||||||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
| transfer | transfer a settlement to another player |
Enabled: Yes Allow kings to force cross-kingdom transfers: Yes |
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| upgrade | upgrade your stuff |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: Yes Any Clan Member Can Upgrade Clan: No Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: No |
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| vassal |
Channel Point Rewards
View Table
| Command | Description | Settings |
|---|---|---|
| Add Attribute Points | Adds 1 Attribute Point to the Attribute of Your Choosing but also costs 50,000 gold. When prompted, type the attribute name. |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 50000⦷ |
| Add Gold to Your Hero | Add 100,000 gold to your hero, once per stream in addition to your daily gold. |
Amount: 100000⦷ |
| Buy Mount (HORSE UNITS ONLY) | Buy a mount (if you are a horse unit only) for 500,000 gold instead of 700,000 gold. | |
| Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
| Daily XP | Add 25,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 25000 |
| Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |
| Heal Ghost | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |
| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |
| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |
| Smith Armor | Smith armor for 350,000 gold instead of 500,000 gold. | |
| Smith Weapon | Smith a weapon for 350,000 gold instead of 500,000 gold. | |
| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Classes
berserker
Foot soldier with lower health, that can gain health by doing damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Skirmisher |
| Equipment |
TwoHandedAxe
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| Passive Power |
Glass Cannon Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 90% HP Heavy Hitting III: 200.0% dmg Imposing: Scale 120% Knock Down I: Add: 15% Knock Down Vampiric II: Absorb 25% of damage dealt as HP |
| Active Power |
Berserker Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 |
looter
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Skirmisher |
| Equipment |
Stone
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Stone
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Stone
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Stone
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| Passive Power |
Grenades Explosive Projectiles I: AoE: 15dmg in 3m from Ranged Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged |
| Active Power |
Retribution [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 |
lannistercrossbow
Crossbow Foot Soldier
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Ranged |
| Equipment |
Crossbow
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Bolts
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Bolts
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TwoHandedSword
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| Passive Power |
Faster Firing Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Heavy Shot [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
stormguard
Fast Sword and Shield + Glaive
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Infantry |
| Equipment |
OneHandedSword
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Shield
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TwoHandedGlaive
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| Passive Power |
Fast as Fuck, Boy! Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 |
| Active Power |
Time to Die [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires Battles >= 50 [class: (Class, (current)) |
ravager
2H Sword + Jav
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedSword
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ThrowingJavelins
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ThrowingJavelins
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| Passive Power |
Blood of the Khan Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off Knock Down I: Add: 15% Knock Down Knock Down II: Add: 30% Knock Down Knock Down III: Add: 50% Knock Down |
| Active Power |
Welcome to Mongolia, Bitch [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Retribution III: Reflect 50% damage] requires Battles >= 50 [class: (Class, (current)) |
dornishsunbolt
Crossbow Horse Archer
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Horse Archer |
| Equipment |
Crossbow
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Bolts
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Bolts
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TwoHandedSword
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| Mount |
Horse
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Camel
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| Passive Power |
Sandy Hooves Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Piercing Shot [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 [Cut Through II: 50% Unblockable] requires Battles >= 50 [class: (Class, (current)) |
nightswatch
Archer with 2H Sword
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Ranged |
| Equipment |
Bow
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Arrows
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Arrows
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TwoHandedSword
|
| Passive Power |
Protect the Wall Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
For the Watch [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Heavy Hitting II: 150.0% dmg] requires Battles >= 50 [class: (Class, (current)) |
dothrakihorse
Horse Archer with 2H Axe
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Steppe It Up Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Dothraki Scream [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
dornishskirmisher
Light Cav - Jav + 1H Lance
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Light Cavalry |
| Equipment |
ThrowingJavelins
|
ThrowingJavelins
|
OneHandedLance
|
Shield
|
| Mount |
Horse
|
| Passive Power |
Wind of the Red Dunes Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
| Active Power |
Dornish Wrath [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Heavy Hitting II: 150.0% dmg] requires Battles >= 50 [class: (Class, (current)) |
valeknight
Cav - lance, shield, sword
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
A Knight of the Vale Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Judgment of the Vale [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current)) |
ironborn
Sword and Shield + Bow and Arrow
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
Bow
|
Arrows
|
| Passive Power |
Blessed By The Drowned God Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Fireblade II: Swing Speed Multiplier: 130% Melee: +50 Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
What Is Dead May Never Die [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
hodor
Fisticuffs Only
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
| Passive Power |
Hodor Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Vampiric III: Absorb 50% of damage dealt as HP Imposing: Scale 120% Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage |
| Active Power |
Hodor [Ignore Armor I: Ignore 15% Armor] requires [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Fleet Footed I: Max Speed Multiplier: 110% ] requires [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current)) [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Shrug Off I: 15% Shrug Off] requires [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Miyagi Power I: 200.0% dmg / +5 dmg] requires [Miyagi Power II: 250.0% dmg / +10 dmg] requires CLASS LEVEL 2 [Mountain Power: 300.0% dmg / +15 dmg] requires CLASS LEVEL 3 |
houseguard
1H Lance, Shield + 1H Sword
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Passive Power |
Guardian Mode Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
Protect Our Lord! [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
ironspear
2H Spear + 1H Sword and Shield
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedLance
|
OneHandedSword
|
Shield
|
| Passive Power |
Steadfast Knock Down I: Add: 15% Knock Down Knock Down II: Add: 30% Knock Down Knock Down III: Add: 50% Knock Down Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
Powerful Spear [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires Battles >= 50 [class: (Class, (current)) |
lumberjack
2H Axe and Throwing Axes
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
ThrowingAxes
|
ThrowingAxes
|
ThrowingAxes
|
| Passive Power |
Lumberjack Life Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Tree Chopper [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
steppehorse
Lots of Jav + 2H Sword
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Light Cavalry |
| Equipment |
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Giddy Up Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Booming Jav [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
slinger
David, you know, like from the Bible? (Sling Only)
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Sling
|
SlingStones
|
SlingStones
|
SlingStones
|
| Passive Power |
Slinger's Focus Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
Chuck Rocks [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Power of the Gods: 250.0% dmg / Ignore 15% Armor / 15% Stagger] requires Battles >= 50 [class: (Class, (current)) |
giant
The Last of Their Kind
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedAxe
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Blood of the Old Gods Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off Goliath Sized: Scale 150% |
| Active Power |
Wrath Beyond the Wall [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Power of the Gods: 250.0% dmg / Ignore 15% Armor / 15% Stagger] requires Battles >= 50 [class: (Class, (current)) |
unsullied
1H spear and Shield + Javs
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedLance
|
Shield
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Unsullied Oath Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Unrelenting Unsullied [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
essosoutrider
Camel, Bow + Arrows and 1H Lance
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedLance
|
| Mount |
Camel
|
| Passive Power |
Shifting Sands Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Desert Ambush [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
ninja
Throwing Knives + 2H Sword
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
ThrowingKnives
|
ThrowingKnives
|
ThrowingKnives
|
TwoHandedSword
|
| Passive Power |
Ninja Movement Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 |
| Active Power |
My Ninja Way [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Heavy Hitting III: 200.0% dmg] requires Battles >= 50 [class: (Class, (current)) |
wildlinghorse
Horse - Bow, Arrows + Throwing Axes
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
ThrowingAxes
|
| Mount |
Horse
|
| Passive Power |
Free Folk Blood Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
Assault the Wall [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Heavy Hitting III: 200.0% dmg] requires Battles >= 50 [class: (Class, (current)) |
bladebow
Archer with 1H Sword + Shield
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Shield
|
OneHandedSword
|
| Passive Power |
Faster Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Life Steal [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Heavy Hitting III: 200.0% dmg] requires Battles >= 50 [class: (Class, (current)) |
baratheonguard
1H Mace + Shield and Jav
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedMace
|
Shield
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Soul of the Baratheons Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% |
| Active Power |
Bessie's Tits [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
bobbyb
2H Mace + Throwing Knives
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedAxe
|
OneHandedSword
|
Shield
|
| Passive Power |
Soul of the Baratheons Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Fireblade II: Swing Speed Multiplier: 130% Melee: +50 Fireblade III: Swing Speed Multiplier: 150% Melee: +100 |
| Active Power |
In My Dreams, I Kill Him Every Night [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
childoftheforest
Tiny People, Hand Grenades
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
Stone
|
Stone
|
Stone
|
Stone
|
| Passive Power |
Seeds of the Old Gods Explosive Projectiles I: AoE: 15dmg in 3m from Ranged Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged Small: Scale 85% Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Wrath of the Forest [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Fleet Footed III: Max Speed Multiplier: 150% ] requires Battles >= 50 [class: (Class, (current)) |
serduncan
2H Sword, 1H Sword + Shield and 1H Lance
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Cavalry |
| Equipment |
TwoHandedSword
|
OneHandedSword
|
Shield
|
OneHandedLance
|
| Mount |
Horse
|
| Passive Power |
A Knight of the Seven Kingdoms Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Imposing: Scale 120% Imposing Mount: Scale 120% (on mount) Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
Protector of the Egg [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current)) |
goldencompany
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
|
OneHandedLance
|
Shield
|
| Passive Power |
Beneath The Gold Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
Paid For Power [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) |
themountain
Powerful 2H Sword
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Size of a Mountain Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Healthy IV: 250% HP Mountain Sized: Scale 130% Knock Down I: Add: 15% Knock Down Knock Down II: Add: 30% Knock Down Knock Down III: Add: 50% Knock Down Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off As Slow As A Mountain: Max Speed Multiplier: 80% |
| Active Power |
Skull Crusher [Heavy Hitting I: 125.0% dmg] requires [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting IV: 250.0% dmg] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Battles >= 50 [class: (Class, (current)) [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Mountain Power: 300.0% dmg / +15 dmg] requires Two Handed Sword >= 1000 [class: (Class, (current)) |
theviper
Fast 2H Glaive
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedGlaive
|
| Passive Power |
Slither Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Fleet Footed IV: Max Speed Multiplier: 200% Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Athletic IV: Athletics: +150 |
| Active Power |
Viper's Strike [Viper's Strike I: Swing Speed Multiplier: 115% Athletics: +5 Polearm: +25] requires [Viper's Strike II: Swing Speed Multiplier: 130% Athletics: +10 Polearm: +50] requires CLASS LEVEL 1 [Viper's Strike III: Swing Speed Multiplier: 150% Athletics: +15 Polearm: +75] requires CLASS LEVEL 2 [Viper's Strike IV: Swing Speed Multiplier: 175% Athletics: +20 Polearm: +100] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Vampiric III: Absorb 50% of damage dealt as HP] requires Battles >= 50 [class: (Class, (current)) [Retribution IV: Reflect 60% damage] requires TwoHandedPolearm >= 1000 [class: (Class, (current)) |
maekar
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedMace
|
OneHandedAxe
|
Shield
|
| Passive Power |
Blood of the Dragon Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
The Anvil [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Enhanced Swing I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Enhanced Swing II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Enhanced Swing III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Heavy Hitting IV: 250.0% dmg] requires Total Kills >= 1000 [class: (Class, (current)) [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current)) |
baelor
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
|
OneHandedSword
|
Shield
|
OneHandedLance
|
| Passive Power |
Blood of the Dragon Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
The Hammer [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Enhanced Swing I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Enhanced Swing II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Enhanced Swing III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Heavy Hitting IV: 250.0% dmg] requires Total Kills >= 1000 [class: (Class, (current)) [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires Battles >= 50 [class: (Class, (current)) |
Common Config
General
View Table
| Sub Boost |
2 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
View Table
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
View Table
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Minimum age |
30 |
Minimum age death before adopted hero can die |
| Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
2.5 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
View Table
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
View Table
| Gold Per Kill |
5000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
20 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
View Table
| Win Gold |
10000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
5000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
View Table
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
| Killing Frenzy | 10 |
10000⦷ 2500XP |
| Rampage | 25 |
20000⦷ 5000XP |
| Untouchable | 50 |
50000⦷ 25000XP |
| Invincible | 100 |
100000⦷ 40000XP |
| Unreal | 200 |
200000⦷ 50000XP |
Achievements
View Table
| Name | Requirements | Reward |
|---|---|---|
| A Regular |
Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Arena Contender |
TotalTournament Final Wins >= 5 |
50000⦷ 15000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
| Arena Legend |
TotalTournament Final Wins >= 20 |
350000⦷ 75000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 67%, Custom: 33% {=W47g8bCB}Reward {ITEMNAME} (1.35x) |
| Champion of the Sands |
TotalTournament Final Wins >= 10 |
100000⦷ 30000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 40%, Tier 6: 40%, Custom: 20% {=W47g8bCB}Reward {ITEMNAME} (1.1x) |
| Chat Assassin |
Total Viewer Kills >= 10 |
25000⦷ 10000XP |
| Crowned by the Crowd |
TotalTournament Final Wins >= 15 |
200000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 25%, Tier 6: 50%, Custom: 25% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
| Genocide |
Total Kills >= 500 |
50000⦷ 25000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
| Ghost Hunter |
Total Streamer Kills >= 25 |
100000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
| Gladiator Debut |
TotalTournament Final Wins >= 1 |
15000⦷ 5000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 4: 43%, Tier 5: 29%, Tier 6: 29% |
| Immortal Gladiator |
TotalTournament Final Wins >= 25 |
500000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Reward {ITEMNAME} (1.5x) |
| Jerk |
Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Murderer |
Total Kills >= 100 |
25000⦷ 10000XP |
| Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Serial Killer |
Total Viewer Kills >= 25 |
50000⦷ 25000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 4: 20%, Tier 5: 40%, Tier 6: 20%, Custom: 20% {=W47g8bCB}Reward {ITEMNAME} (1x) |
| Slaughterer |
Total Kills >= 1000 |
75000⦷ 40000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 46%, Tier 6: 31%, Custom: 23% {=W47g8bCB}Reward {ITEMNAME} (1.5x) |
| Stream Sniper |
Total Streamer Kills >= 10 |
25000⦷ 10000XP |
| The True Enemy |
Consecutive Attacks >= 100 |
350000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1.25x) |
| Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| True Friend |
Consecutive Summons >= 100 |
400000⦷ 75000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1.25x) |
| Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 50
Clan Upgrades: 28
Kingdom Upgrades: 12
Fief Upgrades
Standard Fief Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| fief_loyalty_1 | Improved Administration I | 15000⦷ | 1 | - |
Better administration increases loyalty growth View DetailsEffects: |
| fief_loyalty_2 | Improved Administration II | 20000⦷ | 2 | fief_loyalty_1 |
Better administration increases loyalty growth |
| fief_loyalty_3 | Improved Administration III | 30000⦷ | 3 | fief_loyalty_1, fief_loyalty_2 |
Better administration increases loyalty growth |
| fief_prosperity_1 | Trade Hub I | 20000⦷ | 1 | - |
Attract more merchants to boost prosperity View DetailsEffects: |
| fief_prosperity_2 | Trade Hub II | 25000⦷ | 2 | fief_prosperity_1 |
Attract more merchants to boost prosperity |
| fief_prosperity_3 | Trade Hub III | 30000⦷ | 3 | fief_prosperity_1, fief_prosperity_2 |
Attract more merchants to boost prosperity |
| fief_security_1 | Guard Posts I | 15000⦷ | 1 | - |
Additional guard posts improve security View DetailsEffects: |
| fief_security_2 | Guard Posts II | 20000⦷ | 2 | fief_security_1 |
Additional guard posts improve security |
| fief_security_3 | Guard Posts III | 30000⦷ | 3 | fief_security_1, fief_security_2 |
Additional guard posts improve security |
| fief_militia_1 | Militia Training I | 10000⦷ | 1 | - |
Train civilians as militia View DetailsEffects: |
| fief_militia_2 | Militia Training II | 15000⦷ | 2 | fief_militia_1 |
Train civilians as militia |
| fief_militia_3 | Militia Training III | 25000⦷ | 3 | fief_militia_1, fief_militia_2 |
Train civilians as militia |
| fief_food_1 | Granary Expansion I | 10000⦷ | 1 | - |
Larger granaries store more food View DetailsEffects: |
| fief_food_2 | Granary Expansion II | 20000⦷ | 2 | fief_food_1 |
Larger granaries store more food |
| fief_food_3 | Granary Expansion III | 30000⦷ | 3 | fief_food_1, fief_food_2 |
Larger granaries store more food |
| fief_tax_1 | The Tax Man Cometh I | 20000⦷ | 1 | - |
% tax bump for your fief View DetailsEffects: |
| fief_tax_2 | The Tax Man Cometh II | 30000⦷ | 2 | fief_tax_1 |
% tax bump for your fief |
| fief_tax_3 | The Tax Man Cometh III | 40000⦷ | 3 | fief_tax_1, fief_tax_2 |
% tax bump for your fief |
| fief_garrison_1 | Garrison Expansion I | 20000⦷ | 1 | - |
Increase your garrison capacity View DetailsEffects: |
| fief_garrison_2 | Garrison Expansion II | 30000⦷ | 2 | fief_garrison_1 |
Increase your garrison capacity |
| fief_garrison_3 | Garrison Expansion III | 40000⦷ | 3 | fief_garrison_1, fief_garrison_2 |
Increase your garrison capacity |
| fief_hearth_1 | Hearth Upgrade I | 15000⦷ | 1 | - |
Provides 3 daily hearth View DetailsEffects: |
| fief_hearth_2 | Hearth Upgrade II | 20000⦷ | 2 | fief_hearth_1 |
Provides 3 daily hearth |
| fief_hearth_3 | Hearth Upgrade III | 30000⦷ | 3 | fief_hearth_1, fief_hearth_2 |
Provides 3 daily hearth |
| fief_capital_1 | Capital Upgrades I | 100000⦷ | 1 | - |
Capital only blanket upgrade for multiple things View DetailsEffects: |
| fief_capital_2 | Capital Upgrades II | 150000⦷ | 2 | fief_capital_1 |
Capital only blanket upgrade for multiple things |
| fief_capital_3 | Capital Upgrades III | 200000⦷ | 3 | fief_capital_1, fief_capital_2 |
Capital only blanket upgrade for multiple things |
| fief_capitalelite_1 | Capital Elite Troops | 200000⦷ | - | - |
Adds 10 max level noble troops to the garrison daily View DetailsEffects: |
| fief_capitalbasic_1 | Capital Basic Troops | 100000⦷ | - | - |
Adds 10 max level basic troops to the garrison daily View DetailsEffects: |
| fief_capitalgarrison_1 | Capital Garrison Expansion I | 50000⦷ | 1 | - |
Increase your garrison capacity for your capital View DetailsEffects: |
| fief_capitalgarrison_2 | Capital Garrison Expansion II | 75000⦷ | 2 | fief_capitalgarrison_1 |
Increase your garrison capacity for your capital |
| fief_capitalgarrison_3 | Capital Garrison Expansion III | 100000⦷ | 3 | fief_capitalgarrison_1, fief_capitalgarrison_2 |
Increase your garrison capacity for your capital |
Coastal Only Fief Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| coastalfief_prosperity_1 | Coastal Trade Hub I | 30000⦷ | 1 | - |
Attract more sea merchants to boost prosperity View DetailsEffects: |
| coastalfief_prosperity_2 | Coastal Trade Hub II | 40000⦷ | 2 | coastalfief_prosperity_1 |
Attract more sea merchants to boost prosperity |
| coastalfief_prosperity_3 | Coastal Trade Hub III | 50000⦷ | 3 | coastalfief_prosperity_1, coastalfief_prosperity_2 |
Attract more sea merchants to boost prosperity |
| coastalfief_food_1 | More Food Shipments I | 15000⦷ | 1 | - |
Get more daily food from sea shipments View DetailsEffects: |
| coastalfief_food_2 | More Food Shipments II | 25000⦷ | 2 | coastalfief_food_1 |
Get more daily food from sea shipments |
| coastalfief_food_3 | More Food Shipments III | 40000⦷ | 3 | coastalfief_food_1, coastalfief_food_2 |
Get more daily food from sea shipments |
| coastalfief_security_1 | Coast Guards I | 25000⦷ | 1 | - |
Coast Guards improve security View DetailsEffects: |
| coastalfief_security_2 | Coast Guards II | 35000⦷ | 2 | coastalfief_security_1 |
Coast Guards improve security |
| coastalfief_security_3 | Coast Guards III | 50000⦷ | 3 | coastalfief_security_1, coastalfief_security_2 |
Coast Guards improve security |
| coastalfief_militia_1 | Naval Militia I | 20000⦷ | 1 | - |
Train civilians as naval militia (this is just another militia daily flat addition) View DetailsEffects: |
| coastalfief_militia_2 | Naval Militia II | 30000⦷ | 2 | coastalfief_militia_1 |
Train civilians as naval militia (this is just another militia daily flat addition) |
| coastalfief_militia_3 | Naval Militia III | 40000⦷ | 3 | coastalfief_militia_1, coastalfief_militia_2 |
Train civilians as naval militia (this is just another militia daily flat bonus) |
| coastalfief_tax_1 | Taxes By Sea I | 20000⦷ | 1 | - |
Coastal settlement only % tax bump for your fief View DetailsEffects: |
| coastalfief_tax_2 | Taxes By Sea II | 30000⦷ | 2 | coastalfief_tax_1 |
Coastal settlement only % tax bump for your fief |
| coastalfief_tax_3 | Taxes By Sea III | 40000⦷ | 3 | coastalfief_tax_1, coastalfief_tax_2 |
Coastal settlement only % tax bump for your fief |
| coastalfief_garrison_1 | Naval Garrison Expansion I | 30000⦷ | 1 | - |
Increase your garrison capacity (coastal fiefs only) View DetailsEffects: |
| coastalfief_garrison_2 | Naval Garrison Expansion II | 40000⦷ | 2 | coastalfief_garrison_1 |
Increase your garrison capacity (coastal fiefs only) |
| coastalfief_garrison_3 | Naval Garrison Expansion III | 50000⦷ | 3 | coastalfief_garrison_1, coastalfief_garrison_2 |
Increase your garrison capacity (coastal fiefs only) |
Clan Upgrades
Standard Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| clan_renown_1 | Clan Prestige I | 30000⦷ | 1 | - |
Increase your clan's fame across the land View DetailsClan Effects: |
| clan_renown_2 | Clan Prestige II | 35000⦷ | 2 | clan_renown_1 |
Increase your clan's fame across the land |
| clan_renown_3 | Clan Prestige III | 40000⦷ | 3 | clan_renown_1, clan_renown_2 |
Increase your clan's fame across the land |
| clan_party_1 | Recruitment Drive I | 40000⦷ | 1 | - |
Allow larger party sizes for all clan members View DetailsClan Effects: |
| clan_party_2 | Recruitment Drive II | 50000⦷ | 2 | clan_party_1 |
Allow larger party sizes for all clan members |
| clan_party_3 | Recruitment Drive III | 60000⦷ | 3 | clan_party_1, clan_party_2 |
Allow larger party sizes for all clan members |
| clan_settlements_1 | Clan Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all clan settlements View Details
|
| clan_speed_1 | Fast AF Boy I | 15000⦷ | 1 | - |
Give your party a movement speed boost! View DetailsClan Effects: |
| clan_speed_2 | Fast AF Boy II | 20000⦷ | 2 | clan_speed_1 |
Give your party a movement speed boost! |
| clan_speed_3 | Fast AF Boy III | 25000⦷ | 3 | clan_speed_1, clan_speed_2 |
Give your party a movement speed boost! |
| clan_speed_4 | Fast AF Boy IV | 30000⦷ | 4 | clan_speed_1, clan_speed_2, clan_speed_3 |
Give your party a movement speed boost! |
| clan_nobletroops_1 | Noble Veteran Troops | 250000⦷ | - | - |
Adds 5 MAX LEVEL NOBLE troops per day View Details
|
| clan_basictroops_1 | Basic Veteran Troops | 100000⦷ | - | - |
Adds 5 MAX LEVEL BASIC troops per day View Details
|
| clan_bonusparty_1 | Bonus Clan Party I | 100000⦷ | 1 | - |
Gives you the ability to have a bonus clan party View DetailsClan Effects: |
| clan_bonusparty_2 | Bonus Clan Party II | 150000⦷ | 2 | clan_bonusparty_1 |
Gives you the ability to have a bonus clan party |
| clan_bonusparty_3 | Bonus Clan Party III | 200000⦷ | 3 | clan_bonusparty_1, clan_bonusparty_2 |
Gives you the ability to have a bonus clan party |
| clan_coastalsettlements_1 | Coastal City Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all coastal clan settlements View Details
|
Mercenary Only Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| merc_income_1 | Sellsword Contract I | 10000⦷ | 1 | - |
Gain a % bonus to your merc income View DetailsClan Effects: |
| merc_income_2 | Sellsword Contract II | 15000⦷ | 2 | merc_income_1 |
Gain a % bonus to your merc income |
| merc_income_3 | Sellsword Contract III | 25000⦷ | 3 | merc_income_1, merc_income_2 |
Gain a % bonus to your merc income |
| merc_renown_1 | Sellsword Prestige I | 30000⦷ | 1 | - |
Increase your Merc clan's fame across the land View DetailsClan Effects: |
| merc_renown_2 | Sellsword Prestige II | 35000⦷ | 2 | merc_renown_1 |
Increase your Merc clan's fame across the land |
| merc_renown_3 | Sellsword Prestige III | 40000⦷ | 3 | merc_renown_1, merc_renown_2 |
Increase your Merc clan's fame across the land |
| merc_party_1 | Sellsword Recruitment Drive I | 40000⦷ | 1 | - |
Allow larger party sizes for all merc clan members View DetailsClan Effects: |
| merc_party_2 | Sellsword Recruitment Drive II | 50000⦷ | 2 | merc_party_1 |
Allow larger party sizes for all merc clan members |
| merc_party_3 | Sellsword Recruitment Drive III | 60000⦷ | 3 | merc_party_1, merc_party_2 |
Allow larger party sizes for all merc clan members |
| merc_nobletroops_1 | Sellsword Noble Veteran Troops | 200000⦷ | - | - |
Adds 3 MAX LEVEL NOBLE troops per day View Details
|
| merc_basictroops_1 | Sellsword Basic Veteran Troops | 75000⦷ | - | - |
Adds 3 MAX LEVEL BASIC troops per day View Details
|
Kingdom Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| kingdom_influence_1 | Royal Authority I | 100000⦷ + 300 Influence | 1 | - |
Strengthen the ruler's influence View DetailsKingdom Effects: |
| kingdom_influence_2 | Royal Authority II | 150000⦷ + 500 Influence | 2 | kingdom_influence_1 |
Strengthen the ruler's influence |
| kingdom_influence_3 | Royal Authority III | 200000⦷ + 750 Influence | 3 | kingdom_influence_1, kingdom_influence_2 |
Strengthen the ruler's influence |
| kingdom_military_1 | Kingdom Military Reform I | 150000⦷ + 500 Influence | 1 | - |
Increase party sizes and militia across the kingdom View Details
|
| kingdom_military_2 | Kingdom Military Reform II | 250000⦷ + 750 Influence | 2 | kingdom_military_1 |
Increase party sizes and militia across the kingdom |
| kingdom_military_3 | Kingdom Military Reform III | 350000⦷ + 1000 Influence | 3 | kingdom_military_1, kingdom_military_2 |
Increase party sizes and militia across the kingdom |
| kingdom_prosperity_1 | Kingdom Prosperity Initiative I | 200000⦷ + 1000 Influence | 1 | - |
Boost prosperity and loyalty in all kingdom settlements View Details
|
| kingdom_prosperity_2 | Kingdom Prosperity Initiative II | 250000⦷ + 1250 Influence | 2 | kingdom_prosperity_1 |
Boost prosperity and loyalty in all kingdom settlements |
| kingdom_prosperity_3 | Kingdom Prosperity Initiative III | 300000⦷ + 1500 Influence | 3 | kingdom_prosperity_1, kingdom_prosperity_2 |
Boost prosperity and loyalty in all kingdom settlements |
| kingdom_bonusclan_1 | Bonus Clan I | 200000⦷ + 500 Influence | 1 | - |
You can have one bonus clan in your kingdom View DetailsKingdom Effects: |
| kingdom_bonusclan_2 | Bonus Clan II | 250000⦷ + 750 Influence | 2 | kingdom_bonusclan_1 |
You can have one bonus clan in your kingdom |
| kingdom_bonusclan_3 | Bonus Clan III | 300000⦷ + 1000 Influence | 3 | kingdom_bonusclan_1, kingdom_bonusclan_2 |
You can have one bonus clan in your kingdom |
Campaign Map
Legend
View Table
| Color | Name |
|---|---|
| The Vale - Leader: Lysa Arryn | |
| The Reach - Leader: Mace Tyrell | |
| House Targaryen - Leader: Daenerys Targaryen | |
| Iron Islands - Leader: Balon Greyjoy | |
| Dorne - Leader: Doran Martell | |
| House Baratheon of King's Landing - Leader: Joffrey Baratheon | |
| The North - Leader: Robb Stark | |
| Dothraki Horde - Leader: Khal Pono | |
| Lorath - Leader: Adoros Aloran | |
| Free Folk - Leader: Mance Rayder | |
| Nights Watch - Leader: Jeor Mormont | |
| Dragonstone - Leader: Stannis Baratheon | |
| Riverlands - Leader: Edmure Tully | |
| Stormlands - Leader: Renly Baratheon | |
| Volantis - Leader: Malaquo Maegyr | |
| Braavos - Leader: Ferrego Antaryon | |
| Pentos - Leader: Illyrio Mopatis | |
| Norvos - Leader: Moreo Quarro | |
| Qohor - Leader: Orea Talordis | |
| Myr - Leader: Trego Drahar | |
| Lys - Leader: Tregar Ormollen | |
| Tyrosh - Leader: Racallo Ryndoon | |
| Sarnor - Leader: Huzo Amai | |
| House Targaryen, Aegon - Leader: Aegon Targaryen | |
| Skagos - Leader: Arthor Stane | |
| Summer Isles - Leader: Zanzabar Xho | |
| Yi Ti Exiles - Leader: Lo Han |