TheGhost NJ BLT Realm of Thrones (GoT) Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
archer
heavyarcher
cavalry
camelry
skirmisher
berserker
looter
Ranger
unsullied
nightswatch
kingsguard
wildling
dothraki
winterwolf
hedgeknight
Dornish Sunbolt
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
| Command | Description | Settings | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adopt | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 25000 Inheritance: 25% of gold spent on equipment and retinue, up to 4 custom items Starting Equipment Tier: 1 Starting Skills:
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| adoptByClan | Adopt a randomly selected Hero, filtered by Clan |
Viewer selects hero by clan Allowed: Wanderer, Companions Starting Gold: 25000 Starting Equipment Tier: 1 Starting Skills:
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| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Allowed: Wanderer, Companions Starting Gold: 25000 Starting Equipment Tier: 1 Starting Skills:
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| adoptByFaction | Adopt a randomly selected Hero, filtered by Faction Can do "!adoptByFaction list" for a list of factions |
Viewer selects hero by faction Allowed: Wanderer, Companions Starting Gold: 25000 Starting Equipment Tier: 1 Starting Skills:
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| adoptByName | Adopt a randomly selected Hero, filtered by Hero Name |
Viewer selects hero by name Allowed: Noble, Wanderer, Companions Starting Gold: 25000 Starting Equipment Tier: 1 Starting Skills:
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| adoptNew | Adopt a newly created Hero |
Newly created wanderer Starting Gold: 25000 Starting Equipment Tier: 1 Starting Skills:
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| adoptRandom | Adopt a randomly selected Hero |
Allowed: Wanderer, Companions Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills:
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| battleinfo | Shows battle info | |||||||||||
| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buymount | Buy a randomly tiered mount for your Hero. | |||||||||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner Join Config: Max Heroes=50, Price=50⦷, Allow Join Players Clan?=False Create Config: Price=500000⦷, Renown=50, Lead Config: Price=300000⦷, Challenge Heroes?=True Rename Config: Price=25000⦷ Buy Noble Title Config: Price=200000⦷ |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Attributes, Equipment tier, Battle equipment inventory, Custom item storage |
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| diplomacy | war (250,000 gold), peace (100,000), army (150,000), policy (50000) |
Enabled Commands: War, Peace, Army, Poli War Config: Price=250000⦷Cooldown=21 Peace Config: Price=100000⦷Cooldown=21 Army Config: Price=True⦷ Policy Config: Price=50000⦷ |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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| focusathletics | Add 1 focus point to athletics. Cost = 50,000 gold. |
Skills: Athletics Focus points: 1 Cost: 50000⦷ |
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| focusbow | Add 1 focus point to bow. Cost = 50,000 gold. |
Skills: Bow Focus points: 1 Cost: 50000⦷ |
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| focuscharm | Add 1 focus point to charm. Cost = 50,000 gold. |
Skills: Charm Focus points: 1 Cost: 50000⦷ |
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| focuscrafting | Add 1 focus point to crafting. Cost = 50,000 gold. |
Skills: Crafting Focus points: 1 Cost: 50000⦷ |
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| focuscrossbow | Add 1 focus point to crossbow. Cost = 50,000 gold. |
Skills: Crossbow Focus points: 1 Cost: 50000⦷ |
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| focusengineering | Add 1 focus point to engineering. Cost = 50,000 gold. |
Skills: Engineering Focus points: 1 Cost: 50000⦷ |
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| focusleadership | Add 1 focus point to leadership. Cost = 50,000 gold. |
Skills: Leadership Focus points: 1 Cost: 50000⦷ |
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| focusmedicine | Add 1 focus point to medicine. Cost = 50,000 gold. |
Skills: Medicine Focus points: 1 Cost: 50000⦷ |
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| focusonehand | Add 1 focus point to one handed. Cost = 50,000 gold. |
Skills: One Handed Focus points: 1 Cost: 50000⦷ |
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| focuspolearm | Add 1 focus point to polearm. Cost = 50,000 gold. |
Skills: Polearm Focus points: 1 Cost: 50000⦷ |
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| focusriding | Add 1 focus point to riding. Cost = 50,000 gold. |
Skills: Riding Focus points: 1 Cost: 50000⦷ |
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| focusroguery | Add 1 focus point to roguery. Cost = 50,000 gold. |
Skills: Roguery Focus points: 1 Cost: 50000⦷ |
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| focusscouting | Add 1 focus point to scouting. Cost = 50,000 gold. |
Skills: Scouting Focus points: 1 Cost: 50000⦷ |
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| focussteward | Add 1 focus point to steward. Cost = 50,000 gold. |
Skills: Steward Focus points: 1 Cost: 50000⦷ |
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| focustactics | Add 1 focus point to tactics. Cost = 50,000 gold. |
Skills: Tactics Focus points: 1 Cost: 50000⦷ |
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| focusthrowing | Add 1 focus point to throwing. Cost = 50,000 gold. |
Skills: Throwing Focus points: 1 Cost: 50000⦷ |
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| focustrade | Add 1 focus point to trade. Cost = 50,000 gold. |
Skills: Trade Focus points: 1 Cost: 50000⦷ |
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| focustwohand | Add 1 focus point to two handed. Cost = 50,000 gold. |
Skills: Two Handed Focus points: 1 Cost: 50000⦷ |
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| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=50000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=Allow choose by clan or name?= |
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| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True Mercenary: 50000⦷, Rebel Config: Price=2500000⦷, Minimum Clan Tier=2 Create Config: Price=25000000⦷, Minimum Clan Tier=3Minimum fiefs amount=2 |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| power | ||||||||||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷ |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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| retire |
Only Created Heroes?: False |
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| smitharmor | Smith a custom armor item | |||||||||||
| smithweapon | Smith a custom weapon | |||||||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Channel Point Rewards
| Command | Description | Settings | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Add Attribute Points | Adds1 Attribute Point to the Attribute of Your Choosing. When prompted, type the attribute name. Also Costs 25,000 gold. |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 25000⦷ |
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| Add Gold to Your Hero | Add 50,000 gold to your hero, once per stream in addition to your daily gold. |
Amount: 50000⦷ |
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| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Allowed: Wanderer, Companions Starting Age Range: 18 to 35 Starting Gold: 100000 Starting Equipment Tier: 1 Starting Skills:
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| Adopt a Hero by Faction | Adopt a randomly selected Hero, filtered by Faction. Enter "list" to get a list of factions |
Viewer selects hero by faction Allowed: Wanderer, Companions Starting Age Range: 18 to 35 Starting Gold: 100000 Starting Equipment Tier: 1 Starting Skills:
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| Adopt A Hero By Name |
Viewer selects hero by name Allowed: Wanderer, Companions Starting Age Range: 18 to 35 Starting Gold: 100000 Starting Equipment Tier: 1 Starting Skills:
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| Adopt a Random Hero | Adopt a randomly selected Hero. Almost all other actions require an adopted hero. |
Allowed: Wanderer, Companions Starting Age Range: 18 to 35 Starting Gold: 100000 Starting Equipment Tier: 1 Starting Skills:
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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| Daily XP | Add 25,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 25000 |
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| Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
| Rejuvinate Your Hero! | Make your hero younger by 5 years! Also costs 50,000 gold. |
Age: 5 Price: 50000 |
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| Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. |
Only Created Heroes?: True |
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| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
infantry
Basic foot soldier, the core around which every army is built.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Ranged |
| Equipment |
OneHandedSword
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Shield
|
| Passive Power |
Healthy Healthy I: 125% HP Athletic I: Athletics: +25 Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 200% HP Athletic III: Athletics: +100 Crush Through I: 15% Unblockable / 15% Shatter Shield |
| Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 |
archer
Ranged troop, quick on their feet, can use explosive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
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|
|
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| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedAxe
|
| Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 15dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 3 |
heavyarcher
Ranged troop, quick on their feet, can use explosive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedAxe
|
| Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 15dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 3 |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
| Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 |
camelry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
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| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedMace
|
| Mount |
Camel
|
| Passive Power |
A Good Camel Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
| Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 |
skirmisher
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Retribution Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage Explosive Projectiles I: AoE: 15dmg in 3m from Ranged |
| Active Power |
Break Through [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 |
berserker
Foot soldier with lower health, that can gain health by doing damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Glass Cannon Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 90% HP Heavy Hitting III: 200.0% dmg Imposing: Scale 120% Knock Down I: Add: 15% Knock Down Vampiric II: Absorb 25% of damage dealt as HP |
| Active Power |
Berserker Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 |
looter
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
Stone
|
Stone
|
Stone
|
Stone
|
| Passive Power |
Grenades Explosive Projectiles I: AoE: 15dmg in 3m from Ranged Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged |
| Active Power |
Retribution [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 |
Ranger
For Oddball
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Dagger
|
OneHandedSword
|
| Passive Power |
Passive Power Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Active Power [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3 |
unsullied
The Unsullied
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
ThrowingJavelins
|
| Passive Power |
Fast Feet Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% |
| Active Power |
Unsullied Strike [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Shatter Shield III: 60% Shatter Shield] requires Summons >= 50 |
nightswatch
The Night's Watch (THS, Bow, Arrow, Dagger)
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
Bow
|
Arrows
|
Dagger
|
| Mount |
Horse
|
| Passive Power |
I Didn't Feel A Thing Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
For The Watch! [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Vampiric III: Absorb 50% of damage dealt as HP] requires Summons >= 50 |
kingsguard
The Kingsguard (OHS, Shield, Lance, Dagger)
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
OneHandedLance
|
Dagger
|
| Passive Power |
Agile, Hostile Athletic I: Athletics: +25 Athletic I: Athletics: +25 Athletic III: Athletics: +100 |
| Active Power |
Protect The King! [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Summons >= 50 |
wildling
Wildling (Bow, Arrow, OHS, Throwing Knives)
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
ThrowingKnives
|
| Mount |
Horse
|
| Passive Power |
We Are Free Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
No Mercy [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL 3 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 3 |
dothraki
Dothraki Horsearcher (Bow, Arrows, OHS, Dagger)
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
Dagger
|
| Mount |
Horse
|
| Passive Power |
Charge! Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
| Active Power |
Dothraki Scream [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 3 [Explosive Projectiles I: AoE: 15dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Heavy Hitting III: 200.0% dmg] requires Summons >= 50 |
winterwolf
Northern Warriors
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
TwoHandedAxe
|
ThrowingAxes
|
| Passive Power |
Healthy Wolves Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Hunting Wolves [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Retribution I: Reflect 10% damage] requires Summons >= 50 |
hedgeknight
Hedge Knight
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
Dagger
|
| Mount |
Horse
|
| Passive Power |
Unbothered Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
| Active Power |
The True Knights [Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)] requires CLASS LEVEL 1 [Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)] requires CLASS LEVEL 2 [Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires Summons >= 50 |
Dornish Sunbolt
Dornish Crossbow Horsemen
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Crossbow
|
Bolts
|
OneHandedGlaive
|
ThrowingKnives
|
| Mount |
Horse
|
Camel
|
| Passive Power |
Dornish Swiftness Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
| Active Power |
Dornish Strike [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires Summons >= 50 |
Common Config
General
| Sub Boost |
2 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Shows the consecutive cooldowns (in seconds) for 10 summons |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
Death
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
5000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
20 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
10000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
5000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Stream Sniper |
Total Streamer Kills >= 5 |
|
| Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |